Motion in a Straight Line
'Motion is the change of position with time.' — Basic definition
1. Chapter Overview
KINEMATICS describes motion WITHOUT asking about its cause. This chapter focuses on RECTILINEAR motion — motion along a straight line. You will learn the KEY VARIABLES (position, displacement, velocity, acceleration), their relationships, the THREE EQUATIONS of motion for constant acceleration, and how to analyse motion through GRAPHS.
2. Position, Path Length, and Displacement
- Position (x): Location of an object relative to a chosen origin (can be + or -)
- Distance (Path Length): TOTAL length of the ACTUAL path travelled (scalar)
- Displacement: CHANGE in position = final position - initial position (vector, can be +, -, or 0)
Key Distinction
| Quantity | Scalar/Vector | Depends on Path? |
|---|---|---|
| Distance | Scalar | YES |
| Displacement | Vector | NO |
3. Speed and Velocity
- Average Speed = Total path length / Total time taken (SCALAR)
- Average Velocity = Displacement / Total time taken (VECTOR)
- Instantaneous Velocity v = dx/dt (velocity at an INSTANT)
- Instantaneous Speed = |v| (magnitude of instantaneous velocity)
Uniform Motion
- When an object covers EQUAL distances in EQUAL intervals of time
- Velocity is CONSTANT, acceleration is ZERO
4. Acceleration
- Average Acceleration ā = (v — u) / t = Δv/Δt
- Instantaneous Acceleration a = dv/dt = d²x/dt²
- Uniform Acceleration: Velocity changes by EQUAL amounts in EQUAL time intervals
- Deceleration: Negative acceleration (velocity decreasing)
Important
- Acceleration is a VECTOR; direction matters
- SI unit: m/s²
- Non-uniform acceleration: a varies with time
5. Kinematic Equations (Constant Acceleration)
For motion with CONSTANT acceleration a, starting with initial velocity u:
- v = u + at (velocity-time relation)
- s = ut + ½at² (position-time relation)
- v² = u² + 2as (velocity-position relation)
Free Fall (a special case)
- a = +g (downward) or a = —g (upward)
- g (acceleration due to gravity) ≈ 9.8 m/s² NEAR Earth's surface
- KEY: All objects fall with the SAME acceleration (ignoring air resistance)
Worked Problem
Q: A ball is thrown upward with initial speed 20 m/s. Find: (a) maximum height, (b) time to reach top, (c) total time in air. Take g = 10 m/s². Solution: (a) At top, v = 0. v² = u² + 2as → 0 = 400 + 2(-10)h → h = 20 m (b) v = u + at → 0 = 20 + (-10)t → t = 2 s (c) Total time = 2 × time to top = 4 s (symmetry of projectile motion)
6. Graphical Analysis
Position-Time (x-t) Graphs
- Slope of x-t graph = velocity
- Straight line = uniform velocity
- Parabola = constant acceleration
Velocity-Time (v-t) Graphs
- Slope of v-t graph = acceleration
- Area under v-t graph = displacement
- Horizontal line = constant velocity
Worked Problem
Q: A car accelerates from rest at 2 m/s² for 5 s, travels at constant speed for 10 s, then brakes to stop in 3 s. Draw v-t graph and find total distance. Solution:
- Phase 1: v = at = 2×5 = 10 m/s. s₁ = ½×2×25 = 25 m
- Phase 2: v = 10 m/s. s₂ = 10×10 = 100 m
- Phase 3: a = (0-10)/3 = -3.33 m/s². s₃ = ½×10×3 = 15 m (area of triangle)
- Total distance = 25 + 100 + 15 = 140 m
7. Relative Velocity
- Definition: Velocity of ONE object as observed from ANOTHER moving object
- v_AB = v_A — v_B (velocity of A relative to B)
- If two objects move in the SAME direction: v_rel = v₁ — v₂
- If in OPPOSITE directions: v_rel = v₁ + v₂
Applications
- Crossing a moving walkway
- Two trains passing each other
- Overtaking problems
8. Common Mistakes
- Confusing distance and displacement: Displacement can be ZERO while distance is non-zero (round trip)
- Sign convention errors: Always define a positive direction and stick to it
- Using v = u + at when a is not constant: These equations ONLY work for uniform acceleration
- Area under v-t is displacement, NOT distance: If velocity changes sign, area under the axis is negative
9. CBSE Exam Focus
- Derivation of equations of motion using calculus (v = dx/dt, a = dv/dt)
- Numerical problems on free fall (5-mark)
- Relative velocity problems
- Area under v-t graph for displacement
- Stopping distance and reaction time problems
10. Key Formulas
- v = u + at
- s = ut + ½at²
- v² = u² + 2as
- sₙ = u + a(n — ½) (distance in nth second)
- v_rel = v_A — v_B
11. Self-Test (5+ Q&A)
Q1: A particle moves along x-axis with v = 10 + 2t m/s. Find displacement from t = 0 to t = 5 s. A: s = ∫vdt = ∫(10+2t)dt = 10t + t² from 0 to 5 = 50 + 25 = 75 m.
Q2: A car moving at 72 km/h stops in 50 m. Find deceleration. A: u = 72 km/h = 20 m/s. v² = u² + 2as → 0 = 400 + 2a(50) → a = -4 m/s².
Q3: Two trains 100 m each run on parallel tracks at 54 km/h and 72 km/h in opposite directions. Find crossing time. A: v_rel = 54 + 72 = 126 km/h = 35 m/s. Distance = 200 m. Time = 200/35 = 5.71 s.
Q4: A stone is dropped from a tower of height 80 m. Find time to reach ground and speed on impact (g = 10 m/s²). A: s = ½gt² → 80 = 5t² → t = 4 s. v = gt = 40 m/s.
Q5: Can an object have non-zero acceleration but zero velocity? Give an example. A: YES — at the highest point of a vertically thrown ball, v = 0 but a = g = 9.8 m/s² downward.
12. Conclusion
Motion in a straight line is the SIMPLEST form of motion, but the concepts you learn here — displacement vs. distance, instantaneous velocity, acceleration, kinematic equations — form the FOUNDATION for all of mechanics. Master the sign convention and graphical analysis, and you will find more complex motion problems much easier.
