Solve the following Linear Programming Problem graphically: Maximise subject to the constraints , , .
Hint. Draw x + y = 4, shade the side towards the origin, and read off the three corner points.
The feasible region is the triangle cut off by in the first quadrant, so it is bounded and the Corner Point Method applies directly.
The corner points are , and .
| Corner point | |
|---|---|
Since the region is bounded, the largest of these values is the maximum. The coefficient of is larger than that of , which is why the optimum sits on the -axis rather than the -axis.
✦ Maximum Z = 16 at the point (0, 4)
